![skyrim step fov for 1920x1080 skyrim step fov for 1920x1080](http://www.doometernalmods.com/wp-content/uploads/2020/08/Viewmodel-FOV-Mod-9.jpeg)
A few initial tests were conducted on a Titan X using 4K resolution, but upon finding that settings bottlenecks were largely superseded by performance impact from resolution, we conducted the majority of tests on a more reasonable R9 270X at 1080p. Tests were conducted on an identical configuration with either a Titan X or R9 270X. They're much larger images and will require longer to load.
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Clicking on each image will bring up its native resolution in a new tab no scaling occurred in the saving of these images. There is no scaling involved in this process.īecause file sizes were still an issue, we then scaled the finalized document into an 1100-width image, embedded below. In order to mitigate the impact of each issue, we used a selection marquee of 546x330, selected a detailed portion of the 4K image, and then pasted it into the documents shown below. We face two issues with presentation of screenshots as data: They're massive, consuming large amounts of server bandwidth and greatly hindering page load time, and they're comparative, so we've got to find a way to show three shots at once. Once in FPS mode, we stood on designated “landmarks” and took the screenshots. We traveled to preselected locations and entered first-person mode. All graphics settings were configured to their maximum value on the “graphics” tab – so that'd be “very high” and “ultra” – with the exception of anti-aliasing effects, all of which were disabled. Instead, we take an average of the lowest 1% of results (1% low) to show real-world, noticeable dips we then take an average of the lowest 0.1% of results for severe spikes.įor purposes of texture graphics comparison, we took easily replicable steps on each texture resolution setting to ensure accuracy of results. We do not measure maximum or minimum FPS results as we consider these numbers to be pure outliers.
![skyrim step fov for 1920x1080 skyrim step fov for 1920x1080](http://ge-tama.jp/wordpress/wp-content/uploads/2019/11/skyrim5837.jpg)
GN Test Bench 2015Īverage FPS, 1% low, and 0.1% low times are measured. FPS measurements were taken using FRAPS and then analyzed with FRAFS.įPS logs were analyzed using FRAFS, then added to an internal spreadsheet for further analysis.Įach game was tested for 30 seconds in an identical scenario on the cards, then repeated for parity. Parity checking was performed with GPU-Z. VRAM utilization was measured using in-game tools and then validated with MSI's Afterburner, a custom version of the Riva Tuner software. Overclocking was neither applied nor tested, though stock overclocks (“superclocks”) were left untouched. Game settings were manually controlled for the DUT. AMD's 15.4 Catalyst Beta was used for its GTA improvements.
#Skyrim step fov for 1920x1080 driver
The latest 350.12 GeForce driver was used during testing. Our thanks to supporting hardware vendors for supplying some of the test components. We tested using our updated 2015 GPU test bench, detailed in the table below. For this test, we combined our methodologies from the texture comparison and the GPU benchmark.